Weapons: Sidearms

Welcome back to our exploration of Merk Mayhem's arsenal. Today, we're focusing on Sidearms, the trusty backups that can turn the tide in critical moments. Each sidearm offers unique benefits, complementing various primary weapons and playstyles. Let's dive in.

 ✓ indicates features whose mechanics are implemented and functional in game.
✶ indicates features that are currently in development, some mechanics may be available in game. 
✕ indicates features that are planned but have not yet started development, not in game.


✓ Stock Pistol

Stats Overview:

  • Fire Rate: 600

  • Magazine: 12 rounds

  • Damage: 22 Body, 27 Head

  • TTK: 0.5 - 0.917 seconds (Body), 0.41 - 0.75 seconds (Head)

Tactical Analysis: The Stock Semi-Auto Pistol is a versatile sidearm, excellent for quick, reactive situations. It's especially useful for players using sniper rifles or shotguns, providing a rapid-response option when engaged at unexpected ranges.

Machine Pistol

Stats Overview:

  • Fire Rate: 720 RPM (Full Auto)

  • Magazine: 10 rounds

  • Damage: 22 Body & Head

  • TTK: 0.5 - 0.917 seconds (Body & Head)

Tactical Analysis: The Machine Pistol is ideal for close-quarters combat, complementing long-range weapons like DMRs or tactical snipers. Its full-auto mode makes it a formidable choice for aggressive play, particularly in tight spaces or when primary ammo runs low.

✓ Revolver

Stats Overview:

  • Fire Rate: 130 RPM

  • Magazine: 6 rounds

  • Damage: 88 Body, 124 Head

  • TTK: 0.46 - 0.92 seconds (Body & Head)

Tactical Analysis: The Revolver stands out for its high damage per shot. It's an excellent choice for players using fast-firing primary weapons like SMGs or light machine guns, offering a powerful, precise option for longer-range encounters or finishing off wounded foes.


This detailed look at sidearms in Merk Mayhem reveals their strategic value as complementary weapons, enhancing the flexibility and adaptability of players in various combat scenarios.

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