Update 0.11

We’re rolling out some significant enhancements and new features in this update, with a focus on unlockable content, new weapons, and a refined progression system.


Weapons:

  • Implemented Revolver

    • Stats Overview:

      • Fire Rate: 130 RPM

      • Magazine: 6 rounds

      • Damage: 66 Body, 86 Head

      • TTK: 0.43 - 1.29 seconds (Body & Head)

  • Implemented Auto Shotgun

    • Stats Overview:

      • Fire Rate: 216 RPM

      • Magazine: 10 Rounds

      • Damage: 72 Body, 108 Head (12 Pellets)

      • TTK: 0.28 - 0.83 seconds (Body), 0.28 - 0.53 seconds (Head)

  • Implemented Burst Rifle

    • Stats Overview:

      • ADS: 1.7x

      • Fire Rate: 240 Bursts per Minute

      • Magazine: 36 rounds (3 rounds per burst)

      • Damage: 21 Body, 27 Head

      • TTK: 0.5 - 1.0 seconds (Body), 0.25 - 0.75 seconds (Head)

Progression:

  • Ability Unlocks

    • Stock: Stim, Frag Grenade, Solemn Sight

    • 5 Merits for others

  • Combat Kit Unlocks:

    • Stock: Hound

    • 5 Merits to unlock others

  • Combat Kit Progression:

    • Leveling: Earn 20 points per level (2 points per kill, 1 point per assist), with unique bonuses at levels 10 and 20:

      • Heavy Kit:

        • Level 10 Bonus: 20% reduction in weapon sway, improving accuracy.

        • Level 20 Mastery (Ironclad): Reduces knockback from enemy abilities by 50%, decreases damage from lethal abilities by 10%, and increases knockback from your own abilities by 50%.

      • Hound Kit:

        • Level 10 Bonus: 10% reduction in weapon sway, making it easier to maintain accuracy.

        • Level 20 Mastery (Adrenaline Rush): When your Flesh HP drops below 30, you gain a 30% increase in weapon swap and reload speed, allowing for quicker reactions.

      • Hornet Kit:

        • Level 20 Mastery (Venomous Stinger): Kunai deals additional poison damage at max level, adding a toxic edge to your attacks.

Weapon Unlocks:

  • Leveling Weapons: Weapons level up individually, with each 3000 points earned also granting a Merit.

    • Stock Weapons: Assault Rifle, DMR, SMG, Shotgun, and Pistol

    • Points: Damage dealt equals points earned, kills add 150 points, assists add 50 points.

    • Primary Weapons cost 7 Merits and Secondary Weapons cost 3 Merits.

Thank you for your support! Expect more updates as we refine Merk Mayhem based on your feedback.


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Control the Chaos: Master the Mayhem

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Update 0.12

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Update 0.10